2015’s Battlefront was a bit hit and miss with fans of the Star Wars franchise. One of the biggest take-aways EA had to work on for the sequel was the lack of content at launch.
Acknowledging this on stage this evening we heard that Battlefront II promises three times the content of its predecessor – taking all the multiplayer goodness that was in the original, building upon it, and slapping a hefty single player on top of that.
Battlefront II will cover all three eras of Star Wars, with the first official multiplayer trailer set during the prequels, with drones and clones fighting in Theed on the planet Naboo.
With regards to presentation and gameplay, serious revisions have been made, and Battlefront II looks to be taking an approach more similar to that of Battlefield this time around, with a new Battle Points system used to summon vehicles and heroes, rather than the pick-up tokens seen in 2015’s outing.
Battlepoints are continuously earned through the game, be that for kills, completing objectives or other tasks. Additionally, Battlefield’s character classes and customisation options have made their way over too, with Assualt, Heavy, Specialist and Officer classes each having their own load-outs and perks.
EA also revealed Battlefront II wouldn’t be getting a Season Pass, instead opting for themed DLC seasons, which would be free and available to all players.
The first themed content will be dropping in December, timed to coincide with The Last Jedi hitting cinema screens. Battlefront II players will see Finn and Captain Phasma as playable heroes and new maps based on Crait and D’Qar, as seen in the movie.
EA’s Star Wars Battlefront II launches across Xbox One, PlayStation 4 and PC on 17th November 2017.