Crash is back! Twenty years after his first PlayStation outing everyone’s favourite marsupial returns, and in Fur-K, too! The built from the ground up remasters of Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped promise to “put some UMPH in your WUMP!”
Check out the new trailer from this years PlayStation Experience below:
Developer Vicarious Visions have big shoes to fill taking on the Naughty Dog classics, but it’s certainly not a task they’re approaching lightly.
The first step in our remaster plus was to truly understand what made the Naughty Dog games special and why fans still love them to this day. The best way to understand a game is to play it, and boy, did we play the Crash games. […] We studied original concept art and commercials for inspiration. And we went even further back to understand the material that originally inspired Naughty Dog, including Who Framed Roger Rabbit? and Looney Tunes.
With all of that in mind, we started our work. Using the original level geometry from Naughty Dog as a guide, we rebuilt the Crash gameplay from scratch, capturing its simplicity and precision. As the levels began to take shape, we layered in our own lush and zany art, animation, and audio.
Talking of adding new features to the remaster, Game Director Dan Tanguay said the studio have to consider both the team’s ideas and fan requests, as well as the evolution of the franchise itself.
Some of the tweaks and refinements added to the new package include time trial modes, and a unified checkpointing & save game system, including manual and auto-saving across all three titles, which finally brings a proper save system to the original Crash Bandicoot. Lord knows how many times I’ve seen the first two or three stages of that game.
Of course, these aren’t the only new features for the N. Sane Trilogy, but that’s all Vicarious Visions are willing to spill just now – we’ll get more info soon, apparently.
I can’t wait!