Indie PC hit Stardew Valley is making its way to consoles, developer Eric Barone has confirmed.
The game will be released on PS4 and Xbox One on December 13th in the US and a day later in Europe, with a Nintendo Switch version to follow at a later date.
Barone also spoke of moving development focus from the earlier planned Wii U port to the forthcoming Switch. Emphasising his commitment to Nintendo platforms, he said: “I am really looking forward to the Switch, and I believe that the Switch’s unique capabilities could create some exciting opportunities for Stardew Valley.”
Talk of a console port for Stardew Valley came soon after a hugely successful PC launch, which saw the title sell half a million copies in its first two weeks on Steam.
A few months ago many lost their tiny little minds when Universal Parks revealed that they were to partner with Nintendo on an upcoming project. At the time news was vague regarding exactly what fans would see, but it was widely rumoured a ‘Nintendo Land’ would pop up, much like the Simpsons section of the Orlando Universal park.
It looks like we were right! Not only that, but the new video featuring Nintendo’s Shigeru Miyamoto and Universal Creative’s Mark Woodbury posted today reveals that Universal Orlando Resort wont be alone is welcoming Mario and friends, with Universal Studios Hollywood, and Universal Studios Japan also seeing Nintendo expansions. Wa-hoo!
We’re told the new areas, which are already underway and will open “over the next several years” will be “expansive, immersive and interactive” with “highly themed and authentic environments filled with multiple attractions, shops and restaurants”.
Universal promises “to bring the characters, action and adventure of Nintendo video games to life within Universal theme parks. And to do so in new and innovative ways that capture what makes them so special.”
So excited for this. Might have to make a return trip to Orlando when that warp-pipe pops up.
Ubisoft seem to have learned a lot in the past 12 months, and the post-release DLC model supporting Rainbow Six Siege is one the company want to following as they release future titles. With Siege, for example, Maps have been free, while players only need to pay for content which customizes their characters – skins and such.
“Monetization is something we have to be very careful about, and my team is in charge of that and making sure we find a right balance,” said Ubisoft’s VP of live operations Anne Blondel-Jouin when speaking to GI.biz. “If it’s not adding something on-top of the actual experience of the game, then it is no good. Because you’ll be asking for more money for the wrong reasons.”
“No more DLC that you have to buy if you want to have the full experience. You have the game, and if you want to expand it – depending on how you want to experience the game – you’re free to buy it, or not,” she said.
Sounds good to me!
The formerly Wii U exclusive LEGO City Undercover is getting a multi platform relaunch, it’s been announced.
The game will not only jump forward a generation on Nintendo machines, hitting the Switch, but it’s also due on PlayStaion 4, Xbox One and PC in Spring 2017.
Originally released in 2013 LEGO City Undercover is much loved by those who’ve played it – sadly, being tied to the commercial flop of Nintendo’s Wii U means it never really got the player numbers it deserved.
There’s a lot of work to be done for the new port however, as the game was littered with Nintendo in-jokes which will now surely be removed, and the control scheme will also need tweaking, since the Wii U edition utilised the gamepad heavily for second-screen actions.
Nintendo have announced that Super Mario Run for iPhone and iPad will launch next month, December 15th.
Super Mario Run can be downloaded from the App Store at no cost, and players can try “elements of the game” for free. From there – should players choose – a one-time payment of £7.99/$9.99 will unlock the full game, granting unlimited access to each of the three modes in this release.
“The wait is almost over for a Super Mario game that can be played on mobile devices,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing – and also the mostly aptly named employee ever.
“Developed under the direction of Mario creator Shigeru Miyamoto, Super Mario Run brings a new take on the series’ beloved action-platforming gameplay to iPhone and iPad for the first time.”
Super Mario Run is compatible with iPhone, iPad and iPod touch devices running iOS 8.0 or later. Starting on December 15, the game will launch in 151 countries and regions. Super Mario Run supports English, Japanese, German, French, Spanish, Portuguese, Italian, Dutch, Russian and traditional Chinese language options.
UK videogame retailer GAME is expanding its footprint on the high-street by opening concessions within WH Smith stores, it’s been announced.
The plan would see the UK’s largest newsagent chain carry a selection of products under the GAME banner, including top software, merchandise and accessories. It’s probably not going to mean you can pick up an Xbox One alongside the Daily Mail and a book of First Class postage stamps though.
“GAME Retail is rolling out a small number of concessions as part of an ongoing trial across WHSmith stores in 2016, […] Alongside our 300 high street stores it means easier access to top video games, accessories and merchandise for our community of gamers nationwide.”
The news follows a challenging period for GAME who’ve closed many of their smaller dedicated stores over recent years, and also missed sales targets during Christmas 2015 period, which resulted in a 81% year-on-year drop in profit.
Nintendo are very shortly to cease production of Wii U units, it’s been announced.
Nintendo’s official Japanese website states “production is due to end soon” on the only available model, with others already “no longer in production” and therefore unavailable for purchase. Nintendo of America have also today issued a statement to Kotaku, which reads:
“We can confirm that as of today, all Wii U hardware that will be made available in the North American market for this fiscal year has already been shipped to our retail partners. We encourage anyone who wants Wii U to communicate with their preferred retail outlet to monitor availability.”
Today’s announcement comes just days after a Nintendo spokesman said the company were still committed to producing Wii U hardware, saying of the console “Even though the Nintendo Switch is slated to go on sale, production is scheduled to continue”. Unless they’re planning to push Wii U units to retail alongside the Switch early next year I’d say at this point that’s probably not entirely true, is it now, Mr. Nintendo?