Microsoft have bought Havok, the company behind industry leading 3D physics tools used in over 600 gaming titles, it has been announced.
The Havok engine is used under license by various game studios and the technology has previously featured in multiple popular franchises including Call Of Duty, Assassin’s Creed, Halo, The Elder Scrolls, and many more.
In a blog post detailing Havok’s acquisition by the firm, Microsoft said:
Microsoft’s acquisition of Havok continues our tradition of empowering developers by providing them with the tools to unleash their creativity to the world. We will continue to innovate for the benefit of development partners. Part of this innovation will include building the most complete cloud service, which we’ve just started to show through games like “Crackdown 3.”
Havok shares Microsoft’s vision for empowering people to create worlds and experiences that have never been seen before, and we look forward to sharing more of this vision in the near future.
Prior to the buy-out Havok have partnered with not only Microsoft, but also Sony & Nintendo, as well as third-party developers such as Ubisoft and EA.
Speaking to IGN regarding the move forward, Microsoft confirmed that nothing will be changing in that regard, saying they will “continue to license Havok’s technology to the broad AAA games industry […] to run across various game consoles including Sony and Nintendo.”
Microsoft have declined to comment on the financial aspect of the aquisition.