Raising questions over whether Microsoft are on the back-foot and happily relaxing their release-day parity clause nowadays, Oddworld creator Lorne Lanning has confirmed that New ‘n’ Tasty will be coming to the platform later this year, some time after it lands on PlayStation.
Speaking to Eurogamer at E3 Lanning said: “We’ve had some talks and I think we’re past it. We’re past it in a positive way. As soon as we get our obligations on the PS platforms out, our intention is to get rolling on the Xbox platform.”
Microsoft’s ID@Xbox program states that developers must launch their game on Xbox One before, or at the same time, as any other platform – something which brings concerns over extra costs and development time, and which many indie developers have spoken out about since it was revealed last year.
“I’m not sure how soft or hard they are on it right now, but I know for us they wanted the title on the platform. They were very nice about it. They were very convenient in getting us dev stations,” Lanning revealed.
“But the fact is, we were strapped for time and resources, so the parity clause was a challenge. I don’t know where it stands officially with Xbox at the moment, but but we’ve worked it out.”
Xbox VP Phil Harrison had previously stated that games already on other platforms will be analysed on a case-by-case basis.
Oddworld: New ‘n’ Tasty lands on PlayStation 4 July 23rd in Europe.