Tropico 5 has today been confirmed to be heading to PlayStation 4, alongside the previously announced Xbox 360, Windows PC, Mac and Linux releases later this year.
Haemimont Studios’ Tropico 5 is the next instalment of the critically acclaimed dictator-sim come city-builder series, and will feature a host of new gameplay ideas, including for the first time ever, co-operative and competitive multiplayer modes.
Fans of the series will be pleased to hear that the PlayStation 4 version of the game is said to “take full advantage of the unique features of the PlayStation®4 hardware and controller”.
“We have been evaluating many new and exciting development opportunities for the Tropico brand and by bringing Tropico 5 to PlayStation®4 we open a new chapter in the history of the game” said Stefan Marcinek, Global Managing Director, Kalypso Media. “By taking full advantage of the PlayStation®4’s processing power the island of Tropico and El Presidente have never looked better.”
There’s currently no word as to whether Tropico 5 will be coming to Xbox One, or PlayStation 3.
At a press event earlier this morning Sony have announced that the PCH-2000 model PlayStation Vita “Slim” will be launching in the UK on February 7th, with a recommended retail pricing of £180. The system is available now to pre-order.
The new form-factor has been available in Japan since October, alongside the existing Vita model, and in a variety of colours – including lemon yellow, khaki, and a rather fetching hot pink. The UK launch next friday won’t be quite so cumbersome for retail however, as we’ll see all existing stock of the original Vita phased out to make room for the new model, which will also only be available in everybody’s favourite shade of Black.
PlayStation Vita PCH-2000 features a smaller form factor and 1 GB of built in memory which is perfect for all your cart based game saves; The machine’s main talking point, however, is the inclusion of an LCD display, which replaces the original’s vivid OLED screen. This change of screen helps to cut Sony’s production costs, but also, on a consumer side helps to increase battery life by an hour or so, raising the touted total to six hours of gameplay.
Also announced today was a new PlayStation Vita Mega Pack – the memory card/game bundle which we’ve seen as “Sports” and “Disney” packages in the past. The new “Indie Games” Mega Pack sees 10 of the Vita’s best selling and critically acclaimed Indie titles wrapped up nicely on a 4GB memory card, all for the bargain price of £20(SRP).
The games included are as follows:
- Alien Breed
- Thomas Was Alone
- Velocity Ultra
- Men’s Room Mayhem
- Coconut Dodge Revitalised
- Hotline Miami
- Total Recoil
- Superfrog HD
- Floating Cloud God Saves the Pilgrims in HD
Today’s announcement at £180 might mean the new Vita is a little overpriced, considering we’ve seen retailers selling the original model for around £130 recently, but that memory card bundle is hard to beat. Now really is the time to pick up a Vita – especially with PS4’s Remote Play functionality.
Nintendo have rolled out a small update to the recently released Wii U eShop title, NES Remix – adding support for new control methods including the Wiimote, Wii U Pro Controller & the Classic Controller.
Curiously, when the title launched earlier this month the only controller input for the re-imagined 1980’s classics was the Wii U’s newfangled table-like GamePad – which whilst allowing for some intuitive input, did feel a bit out of place when playing the likes of Excite Bike, or Donkey Kong.
Starting with tomorrow’s (January 21st) PlayStation Store update Vita gamers in North America will be able to take advantage of a new promotion Sony are dubbing “PS Vita PLAY”.
The four week sale, which runs through February 17th will see a new PS Vita game released – and discounted by 20% – each week. As an added incentive, anyone who picks up more than one of the four chosen titles will then receive a SEN wallet credit by way of a thank you.
Buy all 4 PS Vita PLAY games, for example, and you’ll see $10 credited back into your PlayStation wallet. 3 titles nets you $6, whereby any 2 games will see a $3 rebate.
The promotion kicks off with Roll7’s OlliOlli at $10.39, with Dragon Ball Z: Battle Of Z ($31.99), Dustforce ($7.99), and finally TxK ($7.99) following in the coming weeks.
There’s currently no word as to whether this offer – or anything similar – will come to the European PS Store, but today’s announcement atleast gives players this side of the pond a good guess at a price for OlliOlli when it launches this coming Wednesday. We’re expecting the $12.99 US price to equate to £8/£9 Sterling, and hopefully we’ll get a launch-week PS+ discount too. I can’t wait!
Following the recent news that Square Enix Montreal’s in-development Hitman title had been canned, IO Interactive have today shared what they’re calling “an open letter to fans” on the Hitman.com website.
“At Io-Interactive right now, we are building the next AAA Hitman game for PC and next-gen consoles.” the post begins, which, whilst unsuprising, is the first solid announcement of a next-gen Hitman title.
“In the next game you will experience a globetrotting Agent 47 at the prime of his career – the apex predator stalking his prey across the world, with the support of his long-term handler Diana Burnwood and the whole of the ICA.
The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world. We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy. That means we’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.
Contracts Mode is back – you will be able to create and build challenges by experimenting with the large levels and possibilities within them. And of course, you can share them with the world and challenge your friends or foes to complete your hits. Your rules, your Contracts.
You will also be glad to hear that we have removed 47’s magic pockets. We believe that’s all we need to say about that subject.”
The IO Interactive team sign off saying they’re “extremely excited for the future of Hitman,” and by promising to share “much, much more in the coming months.”
Just imagine that head with next-gen lighting.
The PC, Mac & Linux versions of Octodad: Deadliest Catch are set for release January 30th, 2014 via Steam, Humble Store and GOG, development team Young Horses have today revealed.
The announcement comes alongside a brand new trailer for the game, which can be seen below.
The PS4 version of Octodad will follow later – expected in March – with the team tweeting earlier today: “We’re working on getting the PS4 version out ASAP. 9 people can only do so much. Thank you for your patience!”
Studio president Phil Tibitoski has also today said he is not discounting the possibility of a Wii U or Xbox One port at a later date, if PC & PS4 sales prove fruitful. Pricing has yet to be discussed.
Tom Hegarty, Director of Roll 7, the indie studio behind upcoming skate-themed platformer come endless-runner OlliOlli, has taken to the Official PlayStation Blog to discuss the game’s impending release.
Today’s biggest announcement is that of a firm release date, 21st January for the Americas and 22nd January for Europe / Asia. That’s only a couple of weeks away. The game was originally touted for release before Christmas but “technical issues” unfortunately saw it pushed back, Hegarty said.
Pricing for the title won’t be revealed until launch, although a question regarding a demo of the game saw Hegarty reply, “No demo, but hopefully the reasonable price will tempt you in!”
OlliOlli will feature various game play types including 100 levels though Career and Spots modes, which promise 250 challenges to master. For those who really relish competition there’s also the Daily Grind, a mode said to “heighten the element of competition combined with massive risk.”
Similar to Spelunky’s recently released Daily Challenges, Daily Grind sees a different spot unlocked each day, with everyone in the world getting just one shot to land their master combo and set a score for that particular challenge; try one too many rotations on your kickflippy-doo-dah and you’re out of the running.
Check OlliOlli’s Creative Director, John Ribbins demonstrating this with ‘hilarious’ consequences: